Perspectives on Design & Failure
These diagrammatic drawings have been designed for the incoming book of John Sharp and Colleen Macklin. The book itself deals with "success" and "failure" as an integral part of the creative process. It reveals and analyzes the creative process of the ten different individuals who express their creativity in various ways and forms. Over the three months, as a team of four, we have been working with the authors of the book for finding out the purest visuals in the intersections of their own thoughts and the thoughts of the creatives they have been discussing in the book. On this page, only the final diagrams are shown.
Project | Visualization for the book of John Sharp and Colleen Macklin
Role | Creative Direction & Visual Design
Methods & Tools | Brainstorming, Sketching, Ideation, Adobe Illustrator
Team | John Sharp & Colleen Macklin (Mentorship), Carla Molins (Diagrams), Nana Chen (Illustrations), Steven Davis (Illustrations), Tuba Ozkan (Diagrams)
- Style Research -
Through this iterative process, we decided to categorize visuals in two different groups: illustrations and diagrams. While diagrams help to outline and conceptualize the key ideas in every chapter, illustrations zoom in very specific details of creative processes and represent those details by using humoristic metaphorical stories. Moodboard below shows some of the visuals inspired the style of diagrams.
- Early Stages & Iterations -
For the first few weeks, we read the book chapter by chapter, sketched out the concepts individually, and discussed our ideas as a group during weekly meetings. By reading, sketching and exchanging ideas, we were understanding better not only what authors' were trying to say in the book, but also the creative process of people in the book.
- Design Decisions -
- The main thickness of lines will be 1pt (for details and traces 0.5, if really needed 0.3 min)
- Brush Style: Brushes > Artictic_Calligraphic > 1pt. Round Brush
- Final Diagrams -
*Welcome to Playground!
These side projects are playful and interactive prototypes, and graphical works I built in the last couple of years, sometimes for learning, sometimes just for fun.
They demonstrate my technical and experiential prototyping skills.