My Life With Screens: 

An Auto-Ethnography Through the Third Eye

My Life With Screens: 

An Auto-Ethnography Through the Third Eye

This is a critical design practice with resulting artifacts that reveal an example of how much — and the quality of — time some of us watch screens. At the methodological center is a discursive design product, the Third Eye: A smart wearable that acts as an augmentation of human vision. Computer vision and AI technologies allow it to detect when its wearer is interacting with a screen, record the time spent in this activity, collect that and other related data, and analyze it. Digital screens are omitted from this work’s design, framing the resulting artifacts as part of an experimental media archaeology that reveals the presence of the screen through its absence.

Project | MFA Design and Technology - Thesis Study
Role | Concept Development, Prototyping, User Testing, Product Design, 3D Modelling & 3D Printing, IoT Development, Production, Post Production
Tools | Raspberry Pi, Pi Camera, Node.js, Google Vision API, Makerbot & Ultimaker 3D Printers, Laser Cutter, Lenticular Material, Adobe Creative Cloud, Autocad, Rhino
Design & Development | Tuba Ozkan
Advisors | Jesse Harding, Chris Prentice, Anthony Deen, Andrew Zornoza

mainweb

*An average American spends 10 hours of a day by consuming media.

*An average American spends 10 hours of a day by consuming media.

*An average American spends 10 hours of a day by consuming media.

How might I design a wearable to analyze personal digital media consumption?

How might I design a tool to analyze personal digital media consumption?

How might I design a tool to analyze personal digital media consumption?

How might I design a tool to analyze personal digital media consumption?

How might I design a tool to analyze personal digital media consumption?

- THE THIRD EYE -

- THE THIRD EYE -

By using Computer vision and AI technologies, Third Eye analyzes how much time each day its user spends by staring at a screen. When the wearer looks at or interacts with a screen, Third Eye detects the interaction and stores those moments as images in the cloud. By recording the screen’s content without context Third Eye rejects the power of the screen.

Materials: Raspberry Pi Zero, Camera, Neoprene, 3D Printed Fabric, Power Source

By using Computer vision and AI technologies, Third Eye analyzes how much time each day its user spends by staring at a screen. When the wearer looks at or interacts with a screen, Third Eye detects the interaction and stores those moments as images in the cloud. By recording the screen’s content without context Third Eye rejects the power of the screen.

Materials: Raspberry Pi Zero, Camera, Neoprene, 3D Printed Fabric, Power Source

third eye-08

- Early Prototypes -

- Process of Making -

process2
process1

- Product Details -

diagram main-07

- Performance Documentation -

documentation_performance

How might I present my performance in an interactive way
without using any digital interface?

How might I present my performance without using any digital interface?

How might I design a tool to analyze personal digital media consumption?

How might I design a tool to analyze personal digital media consumption?

How might I present my performance without using any digital interface?

- ARTEFACTS -

- ARTEFACTS -

Artefacts are a tangible medium that presents the artist’s performance while wearing the Third Eye. This piece explores the nature of moving images. Each void displays a series of frames from the videos recorded at various locations during Third Eye activation.

Materials: Lenticular, Printed Images, 3D Printed Voids 

Artefacts are a tangible medium that presents the artist’s performance while wearing the Third Eye. This piece explores the nature of moving images. Each void displays a series of frames from the videos recorded at various locations during Third Eye activation.

Materials: Lenticular, Printed Images, 3D Printed Voids 

How might I present the data collected by Third Eye in an interactive form
without using any digital interface?

How might I design a tool to analyze personal digital media consumption?

How might I design a tool to analyze personal digital media consumption?

How might I present the data collected by Third Eye without using any digital interface, but the audience would interact with it?

- MONOTONOUSCOPE -

- MONOTONOUSCOPE -

Monotonous-Scope shows how boring everyday interactions with technology can be. When the viewer looks through the lens of this precious, possibly absurd, instrument, they see the data (images) collected by the Third Eye during a continuous 5-hour period during one day. It aims to reveal the presence of the screen through its absence as part of an experimental media archaeology.

Materials: A series of images recorded by the Third Eye, processed 3D-Printed display tool. 

Monotonous-Scope shows how boring everyday interactions with technology can be. When the viewer looks through the lens of this precious, possibly absurd, instrument, they see the data (images) collected by the Third Eye during a continuous 5-hour period during one day. It aims to reveal the presence of the screen through its absence as part of an experimental media archaeology.

Materials: A series of images recorded by the Third Eye, processed 3D-Printed display tool. 

- Process & Prototypes -

- Process of Making -

- Collected Images by Third Eye -

DATA-ALL-ONE-0

- Experience of Exhibition  -

- Selected Works -