Spatial Synthesizer

This project deals with the body from a phenomenological approach as a subject matter of daily experience of technology. I sought to design a spatial synthesizer that affords a “playful bodily experience” through technology and carries the experience of technology one step further than screen-based experience.  It aims to trigger other senses of the body rather than only focusing on visual perception. “Spatial Synthesizer” triggers other senses of the body rather than only focusing on visual perception. Players should perform bodily to create their own piece of music with activating different sounds that embodied in the space.

Project | MFADT 2017 Major Studio 1  
Role | Interactive Design, Experience Design, Prototyping
Tools | Arduino (Touchboard), Sensors and LEDs, Laser Cutter, Adobe Creative Suite
Designer | Tuba Ozkan

process 1


Architectural surfaces such as the walls and floor are used as part of the installation to create a spatial impact that stimulates the body movement. There are several conductive, square-shaped, hand-size keys on each wall and one area of the floor which aim to engage audiences through touch. There are twelve touch sensors in total that communicate with a Micro-controller. I made several iterations to define the form of the space and experimented with Arduino and several sensors to find the final form of the experience.  Basically, when the player touches one of the keys, the system plays a specific sound. This gives to the player a chance for using his/her body as a synthesizer to create a piece of music. Additionally, addressable LEDs added to the touch keys guiding the performance and interacting with the player.


User Tests

The feedback from the user tests showed that the project has some potentials to turn out to be a product that can be used by several types of users. Touch keys can be shaped in different visual forms in order to the purpose of the expectations from the experience. They can also include different kind of tactile and may use as a learning tool for visually disabled children. It can be just a playful learning tool for children or adults may even like to play with it or it can even be a new type of instrument for musicians. Additionally, It can adopt with the public spaces easily and create a playful and social interaction possibility for the public.

 Selected Works